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Post  $iev@ri Sun Sep 01, 2013 11:19 am

Good dayz article.

http://www.wired.com/gamelife/2013/08/ut_dayz/
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Post  |HrC| Sun Sep 01, 2013 5:36 pm

$iev@ri wrote:
Game looks sick!
I hope that that 3 char. wouldnt be fail...and hopeing that game would be good, gta4 was not good, by my standards.
Tommy from gta vice city was great dude, not smart ass, cool guy.
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Post  Glan Glande Wed Sep 04, 2013 3:44 pm

MegaMan` wrote:
It looks really good. I'd like to purchase it, but.....it doesnt run under XP......lol! Facepalm
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Post  campuscodi Wed Sep 04, 2013 4:25 pm

Microsoft retired XP from its store.
It's not an official OS anymore.
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Post  $iev@ri Sat Sep 07, 2013 1:02 pm

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Post  campuscodi Mon Oct 28, 2013 5:46 pm

http://news.softpedia.com/news/Call-of-Duty-Ghosts-Official-Minimum-System-Requirements-Are-Finally-Revealed-393875.shtml
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Post  campuscodi Sat Nov 02, 2013 7:10 pm

http://www.gamertagradio.com/
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Post  $iev@ri Tue Nov 05, 2013 11:25 pm

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Post  campuscodi Mon Nov 11, 2013 8:47 am

$iev@ri wrote:
LoL

Battlefield 4 is trying to be CoD and CoD is trying to be BF4 Smile))))
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Post  Monster* Mon Nov 11, 2013 9:35 am

Every year new games is getting worse and worse they're all waste of money....
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Post  ~Invisible Mon Nov 11, 2013 2:19 pm

that cod ghost is almost the same as battlefield games Very Happy🤣 ROFL ROFL


Last edited by ~Invisible on Mon Nov 11, 2013 4:28 pm; edited 1 time in total
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Post  $iev@ri Mon Nov 11, 2013 3:01 pm

Monster* wrote:Every year new games is getting worse and worse they're all waste of money....
This is true. Games prices are really too high and lifetime really short.
Call of Duty: Ghosts Digital Hardened Edition 119,99€ WTF!!! 
And next year comes again new COD.

These are the most interesting games:
Dayz Standalone (maybe released soon)
http://dayzdev.tumblr.com/

Project Reality 2
"Project Reality 2 (or simply "PR2") will be a free to play multiplayer FPS PC game, based off of the critically acclaimed Project Reality modifications for Battlefield 2 and ARMA 2. Unlike our previous projects, PR2 will be a completely standalone game that will require no retail game to play. Our mission is to create the most realistic, immersive and demanding shooter within a virtual combat environment, focusing on encouraging teamwork through tactical gameplay."
http://www.realitymod.com/forum/f380-project-reality-news/124409-project-reality-2-game-announced.html
http://www.realitymod.com/pr2
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Post  campuscodi Mon Nov 11, 2013 3:03 pm

I think Sean was playing PR2
He also recommended this
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Post  $iev@ri Thu Nov 14, 2013 5:47 pm

Best part is the end!

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Post  campuscodi Tue Nov 19, 2013 8:31 pm

http://www.buzzfeed.com/josephbernstein/the-video-game-super-bowl-was-watched-by-13-as-many-people-a
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Post  $iev@ri Mon Dec 16, 2013 9:46 pm



https://store.bistudio.com/dayz
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Post  $iev@ri Thu Dec 19, 2013 2:43 pm

DayZ sells 172,500 copies in first 24 hours.

http://www.mcvuk.com/news/read/dayz-sells-172-500-copies-in-first-24-hours
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Post  $iev@ri Sun Dec 22, 2013 12:25 pm



Upcoming Features.

More Zombies

Target delivery: Ongoing

We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.


Multithreaded Server

Target delivery: Early 2014 & Ongoing

To assist with increasing player and zombie numbers, we will be parallelizing the server architecture. Currently RV does offload some extra threads off to other cores, but this is for rendering and file handling - neither of which are issues for the dedicated server which uses no rendering and has a greatly reduced file footprint. This should provide some very, very dramatic improvement in performance where additional cores are available. Note, however, that this will increase the complexity of hosting DayZ - it may mean that we see a greater dispersion in the capacities of DayZ servers.


Respawning Zombies & Loot

Target Delivery: Early 2014

Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.


Server Management Options

Target Delivery: Ongoing

Additional options for those hosting servers will be rolled out as soon as we can. We want to encourage a "hardcore" mode that will operate on a separate database, featuring things like first person only, no hide body, etc... In addition, we also want to provide passworded servers that will operate on their own shard of the database. This shard could be grouped, so that a group of passworded servers could operate on their own database. Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs.


Animals & Hunting

Target Delivery: Early 2014

The AI for animals is based on the new AI for zombies (some will notice the old local ambient animals making zombie noises and acting aggressively!). We have a cutdown version of this we will be using for hosting animals, including those from ArmA2 as well as new animals such as a deer. We already have the meat models made, and we have the basics of cooking. So this functionality is quite close. It does have an impact on the server, and at the moment we could only run about 300 animals per server without seriously impacting performance (until we have started additional server optimization).


Additional Anti-hack and Security

Target Delivery: Late 2013

We are working on additional anti-hack to supplement the implementation of VAC. We have been working closely with Valve for VAC as well as our other anti-hack partner. Details of this will be released shortly. The most important thing to remember is that anti-hack is really the secondary defense - the primary defense should be good architecture. We have already identified (and fixed) several key vulnerabilities in the three days since launch. There are more we know about and I am sure more we don't. The purpose of this early phase of alpha is to identify and fix those. As our architecture now relies on the server controlling and adjudicating everything, we can close off locally controlled functions and back doors - which is what we have been doing.


Cooking & Gathering Resources

Target Delivery: Early 2014

This is a system that was not completed prior to the alpha launch so is half-done. Additional work will be done and pushed when we can. This will include gas cookers (already ingame) and the creation of fireplaces. We will be allowing players to gather resources from the world, such as firewood, stones, etc... This will then be utilized by the existing crafting system.

http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/
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Post  dietchi Thu Dec 26, 2013 1:09 am

Left 4 Dead 2 is free on steam till 10AM PST cuz of christmas
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Post  Christina_Cox Fri Dec 27, 2013 10:20 pm

Meet The 'League Of Legends' Player So Good His Nickname Is Simply 'God'

http://www.dailydot.com/esports/lee-faker-sang-hyeok-sk-telecom-league-of-legends-esports/
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Post  $iev@ri Thu Jan 30, 2014 2:25 pm

Really interesting game!! http://www.playinsurgency.com/



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Post  Fredster74 Fri Jan 31, 2014 6:51 am

Cheap, interesting gameplay and it doesn't demand that much hardware power - I vote yes!

Anybody else interested????
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Post  $iev@ri Sat Feb 01, 2014 1:57 pm

I bought this Insurgency. It is like Arma + COD4 + CS:GO all in same game,  tactical objective-based teamwork game.I highly recommended this game everyone who likes play s&d in UO.( If s&d is too boring don't buy. You always need to wait after you died)
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Post  Fredster74 Mon Feb 03, 2014 12:37 pm

$iev@ri wrote:I bought this Insurgency. It is like Arma + COD4 + CS:GO all in same game,  tactical objective-based teamwork game.I highly recommended this game everyone who likes play s&d in UO.( If s&d is too boring don't buy. You always need to wait after you died)

So is anybody else interested? I want this clan to live on and the game isn't everything for me. But I want a game that is relatively new, so I won't be 5000 hours behind when I start. And I want a game that is NOT some sort of ballet/matrix shooter with clipping, fast shooting, jumping, glitching, 360 hs, onlysuperPROifugonnastandachance sort of game.

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Post  ReVenGer Mon Feb 03, 2014 1:50 pm

Downloaded already. Will try it in the evening.

Looks rly nice and costs about 10 Euro at ebay.
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