Testing map
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Peter
Monster*
lkzr
|HrC|
campuscodi
PistolPro
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Testing map
I once made a map that in my eyes isn't that bad. But the question is if i'm right at that point. So i would hope some people would look to the map and if they think its good enough that we can play it with some people to test if the gamemodes are a bit balanced. And then if that is good that it can be put on the server.
You can download the map here: https://dl.dropboxusercontent.com/u/8418817/mp_overloon-0.pk3
Put it in your uo map.
Please leave a comment when you did see the map and your honest opinion (that helps me more then simple compliments when you think there are things that can better).
You can download the map here: https://dl.dropboxusercontent.com/u/8418817/mp_overloon-0.pk3
Put it in your uo map.
Please leave a comment when you did see the map and your honest opinion (that helps me more then simple compliments when you think there are things that can better).
Re: Testing map
Hey codi, what do you think that one day after 8 p.m(when most people are available) you put only custom maps, but not in rotation, but one by one...so we can test some new maps...it can be fun.
|HrC|- Posts : 114
Join date : 2013-02-10
Re: Testing map
I work during the afternoon, I only play during the morning.
Maybe some other admin like Kitty or arweegee can help you there.
Maybe some other admin like Kitty or arweegee can help you there.
Re: Testing map
This map needs to be in the rotation ASAP.
SD and CTF.
I think we can roll it out in SD mode as soon as Monster or Invi upload it to the server.
I would nevertheless recommend changing the Flag locations in CTF. Especially the German flag.
Original placement.
As you can see from my image, the northern area of the map will be rarely circulated, since there's no point in going the long way to capture a flag. Flags need to be in perfect opposite locations of a map. Just like in Stanjel, Casino or Sicily.
Better placement.
Optional is to move the American Flag behind a little, so no rifleman can watch a corner of a street and prevent flag captures. As the German flag is protected by buildings, so should the American one be.
Of course, you can move the German flag from the Tiger field to the German street and have them both in the street (instead of the German HQ)
PS: I must congratulate you on your spawn points. This is one of the best maps I ever played. To test out spawn points usually I load a map in DM with 30 bots without force respawning and measure how much time it takes to kill them all. Most maps is in 2-3 minutes. Good maps are about 10-30 minutes. It took me 40 minutes to kill the last bot in your map, and it would have taken me longer if I didn't get sleepy and cheated by going to spec. :)This means there are many spawn points and the map has many traveling routes which you can take from one location to the other.
SD and CTF.
I think we can roll it out in SD mode as soon as Monster or Invi upload it to the server.
I would nevertheless recommend changing the Flag locations in CTF. Especially the German flag.
Original placement.
As you can see from my image, the northern area of the map will be rarely circulated, since there's no point in going the long way to capture a flag. Flags need to be in perfect opposite locations of a map. Just like in Stanjel, Casino or Sicily.
Better placement.
Optional is to move the American Flag behind a little, so no rifleman can watch a corner of a street and prevent flag captures. As the German flag is protected by buildings, so should the American one be.
Of course, you can move the German flag from the Tiger field to the German street and have them both in the street (instead of the German HQ)
PS: I must congratulate you on your spawn points. This is one of the best maps I ever played. To test out spawn points usually I load a map in DM with 30 bots without force respawning and measure how much time it takes to kill them all. Most maps is in 2-3 minutes. Good maps are about 10-30 minutes. It took me 40 minutes to kill the last bot in your map, and it would have taken me longer if I didn't get sleepy and cheated by going to spec. :)This means there are many spawn points and the map has many traveling routes which you can take from one location to the other.
Re: Testing map
Thanks Cox i will replace the flag for ctf. But there might be 1 little problem like 40 min ago my computer died (he won't start its a hardware problem). So I can do that when its back alive sadly enough. So when i change that I hope fast. probebly in the weekend it will be fixed but the name will be the same so everybody have to remove the old version then. So as we put it on the server and everybody downloads the map it will go wrong. not when i call it like v1.1 but i don't like such names.
Then there is a second point somebody told me to place like phone wire. (much work and its just decoration didn't started with that) and i was placing at german street in the grass a little trench and like 3 a 4 bushes because it was so empty. putting craters at some places is to a possebillity
Would you like to see that version? (then i realy need my pc back) or shall i just remake the flag what i can do in the weekend.
I realy like your oppinion on this. It made me happy because of the compliments but at the same time the hounnest (i hope) oppinion where to approve. The time i think it will take is to fix it is between a week and a month. (Because that damn computer just died. It just stopped working and can't put it on any more.... )
I hope everybody can understand this terrible English;)
P.S.
Here is a picture of it. the brown form is the trench, the black strange lines is where a hole is in the fence, the green are bushes(if i remember correctly), and that red stripe is a plank over the trench.
P.P.S
I see now that that hole in the fence is all ready there.
Then there is a second point somebody told me to place like phone wire. (much work and its just decoration didn't started with that) and i was placing at german street in the grass a little trench and like 3 a 4 bushes because it was so empty. putting craters at some places is to a possebillity
Would you like to see that version? (then i realy need my pc back) or shall i just remake the flag what i can do in the weekend.
I realy like your oppinion on this. It made me happy because of the compliments but at the same time the hounnest (i hope) oppinion where to approve. The time i think it will take is to fix it is between a week and a month. (Because that damn computer just died. It just stopped working and can't put it on any more.... )
I hope everybody can understand this terrible English;)
P.S.
Here is a picture of it. the brown form is the trench, the black strange lines is where a hole is in the fence, the green are bushes(if i remember correctly), and that red stripe is a plank over the trench.
P.P.S
I see now that that hole in the fence is all ready there.
Re: Testing map
mp_overloonMonster* wrote:Finally someone can make a map...what is the name of this map?
Probably after the battle of Overloon in Holland?
I tested it too. If the flags are changed in CTF so you don't waste all that space, it is an awesome map.
Re: Testing map
even worse monster the map is made by woyclanPistolPro. That old is the map allready. I was bizzy with a new map resently but i stopped with it. (started to get bored). But i can continu with that one in the vakance. And then under the name DHpp. I keep the mp_ tho because its very enoying to have many different combinations in front of your _
Re: Testing map
i got started with www.modbase.be there you got the download for cod radiant. and you will find there many tutorials and people that can answer your questions.lkzr wrote:how can I make a map?
Re: Testing map
brad, download uo map editor and http://www.strategyinformer.com/pc/maps/callofdutyunitedoffensive/map.html there is very good maps to download!
Re: Testing map
here is the map in the final form. (i hope) I have to run a test with more people but i think we will find no problems there. The map supports now (sd, re, dm, tdm, ctf, bel, hq). Trickjumping isnt possible as far as i know. and im very sure i did a good job with placing invisible walls. So i hope we can run that test to look if its indeed good enough working.
https://www.dropbox.com/s/ha1wyl7cop6gooq/mp_overloon-0.pk3
https://www.dropbox.com/s/ha1wyl7cop6gooq/mp_overloon-0.pk3
Re: Testing map
Dunno where to post this, don't want to be offtopic.
Today on the server, the map overloon was running and when I joined after 20 seconds or so the game stopped. No error shown, the game quits and brings me on desktop, just as that. I reconnect, same thing happens.
Any ideas why ?
Thanks.
Today on the server, the map overloon was running and when I joined after 20 seconds or so the game stopped. No error shown, the game quits and brings me on desktop, just as that. I reconnect, same thing happens.
Any ideas why ?
Thanks.
Smoke- |DH|Clan Members~
- Posts : 93
Join date : 2013-02-23
Age : 32
Re: Testing map
Smoke wrote:Dunno where to post this, don't want to be offtopic.
Today on the server, the map overloon was running and when I joined after 20 seconds or so the game stopped. No error shown, the game quits and brings me on desktop, just as that. I reconnect, same thing happens.
Any ideas why ?
Can you see if the console is saying something when your in the map?
What you can try is download the map from the last link and put it in your uo folder. maybe that works but i'm not sure.
Re: Testing map
I don't think it was the map.
We actually gained more users while playing that map.
Also the map is very small. As fast to load as a normal map.
We actually gained more users while playing that map.
Also the map is very small. As fast to load as a normal map.
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