World at war
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World at war
I see the effort to keep the UO community alive in other games. Uo is the best so far...but in any case, what about a Cod5:world at war server? This is the most UO-like game and if I'm not wrong, this is the only that has CTF as well.
Glan Glande- Donors & Honorary Members
- Posts : 217
Join date : 2011-08-02
Age : 51
Location : Barcelona
Re: World at war
Nice to see that Players join the discussion.
But in my opinion WW2 Games are so overplayed and COD5 doesnt seem to be popular anymore.
And since Activision has decided to realease every winter a new COD Game the whole COD community is divided.
Thats why me and other members started to play CS GO or Insurgency.
Insurgency Gametypes:
-=Tactical Operations Server=-
Firefight = Same like Domination
Search and Destroy
VIP
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
-=Sustained Combat Server=-
Skirmish
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Strike
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Push
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
But in my opinion WW2 Games are so overplayed and COD5 doesnt seem to be popular anymore.
And since Activision has decided to realease every winter a new COD Game the whole COD community is divided.
Thats why me and other members started to play CS GO or Insurgency.
Insurgency Gametypes:
-=Tactical Operations Server=-
Firefight = Same like Domination
Search and Destroy
VIP
One team must escort their VIP player to the extraction point. Both teams only have one life per round, so coordination is paramount. The VIP is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
-=Sustained Combat Server=-
Skirmish
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Strike
This attack and defend mode has three weapons caches that must be discovered and destroyed. Blowing up a cache brings additional reinforcement and time for the attackers, while the defenders lose a reinforcement wave.
Push
Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
ReVenGer- |DH|Clan Administrators~
- Posts : 400
Join date : 2013-02-13
Location : Germany
:: Gaming :: Other Games
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