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rotation

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rotation - Page 2 Empty Re: rotation

Post  Fredster74 Thu Oct 20, 2011 4:18 pm

but no Custom Sad !
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Post  T-T-TOSTIE >_< Thu Oct 20, 2011 5:58 pm

not enough HQ and S&D):


maps look fine tho
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Post  dietchi Thu Oct 20, 2011 9:06 pm

1 sd in dawnville xD
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Post  ~Invisible Thu Oct 20, 2011 9:12 pm

well...who knows the correct setting for bas?

this is what ive got idk if its correct

// gametype bas (Base Assault)
set scr_bas_scorelimit "3"
set scr_bas_timelimit "15"
set scr_bas_roundlimit "4"
set scr_bas_roundlength "5"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "20"
set scr_bas_endrounddelay "20"
set scr_bas_clearscoreeachround "0"
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Post  Jackyll Fri Oct 21, 2011 5:46 am


// gametype bas (Base Assault)
set scr_bas_scorelimit "points" //max team points until next map starts
set scr_bas_timelimit "minutes" // time until next map starts
set scr_bas_roundlimit "rounds" // rounds to play until next map starts
set scr_bas_roundlength "minutes" // time of each round
set scr_bas_respawn_wave_time "sec" // time before respawning (counts from the first killed player)
set scr_bas_startrounddelay "sec" // time until round starts when each time has one player
set scr_bas_endrounddelay "sec" // time in the end of a round before next round starts
set scr_bas_clearscoreeachround "1/ 0" // 0 - kills and arty of each player will stay even the next round
1 - set back to zero

so its up to u how to set this parts. i think we should try it first and change it later when its to much or less or whatever Wink
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Post  ~Invisible Fri Oct 21, 2011 7:08 am

Jackyll wrote:
// gametype bas (Base Assault)
set scr_bas_scorelimit "points" //max team points until next map starts
set scr_bas_timelimit "minutes" // time until next map starts
set scr_bas_roundlimit "rounds" // rounds to play until next map starts
set scr_bas_roundlength "minutes" // time of each round
set scr_bas_respawn_wave_time "sec" // time before respawning (counts from the first killed player)
set scr_bas_startrounddelay "sec" // time until round starts when each time has one player
set scr_bas_endrounddelay "sec" // time in the end of a round before next round starts
set scr_bas_clearscoreeachround "1/ 0" // 0 - kills and arty of each player will stay even the next round
1 - set back to zero

so its up to u how to set this parts. i think we should try it first and change it later when its to much or less or whatever Wink

thanks jack ^^ i think i got the correct setting now from cb..xd

// gametype bas (Base Assault)
set scr_bas_scorelimit "0"
set scr_bas_timelimit "25"
set scr_bas_roundlimit "1"
set scr_bas_roundlength "20"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "10"
set scr_bas_endrounddelay "10"
set scr_bas_clearscoreeachround "0"
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rotation - Page 2 Empty maps and gametypes

Post  Six Six Six'er Fri Oct 21, 2011 8:47 am

At bas you should make the roundlenght and timelimt higher, like 20 for rl and 30 or even 40 for tl. Its not bad
when 1 round takes long.

And i agree with tosti, pls less tdm and more hq S&D or even ctf. I know that most lets say "less experienced players"
like tdm but i noticed most more experienced players are getting bored with tdm and we need to keep them happy to
because they are more likely to play more.

Also I would like to play custum maps like psyclown (cyclope) mentioned. Just toss in a few sometimes and see if people like them. Bazolles was nice much players stayed.

Finally, maybe it would be nice if every clan member could choose 1 map with a gametype for the rotation.

Six out

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Post  Ryu Fri Oct 21, 2011 9:12 am

Yeah let us all choose 1 map a member..

But BAS ? are you serious ???? thats the lowest skilled gametype everr

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Post  Fredster74 Fri Oct 21, 2011 9:47 am

Skill - how about fun Question U pros could always use your skills in scrims. I for one dont like getting killed after 3 sec and then waiting for 45 sec to respawn. Sneaking around and playing strategic isnt my idea of fun - I do that all day at work Very Happy. I love the mayhem of TDM (and often CTF) as it lets me empty a stressed mind and just play by instinct.

As I said before I´d love one custom map in the regular rotation.

Cheers // F
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Post  T-T-TOSTIE >_< Fri Oct 21, 2011 12:23 pm

Fredster74 wrote:Skill - how about fun Question U pros could always use your skills in scrims. I for one dont like getting killed after 3 sec and then waiting for 45 sec to respawn. Sneaking around and playing strategic isnt my idea of fun - I do that all day at work Very Happy. I love the mayhem of TDM (and often CTF) as it lets me empty a stressed mind and just play by instinct.

As I said before I´d love one custom map in the regular rotation.

Cheers // F

please dont add custom maps cus there are always people who will get out of the map etc and ruin it for the rest when there's no admin on.
also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ.
doesnt seem fairly divided.
and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.
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Post  master_jeebus Fri Oct 21, 2011 12:57 pm

T-T-TOSTIE >_< wrote:
also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ.
doesnt seem fairly divided.
and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.

a bit true yes.. what if we had, let´s say, 17 maps. 5 ctf, 5 tdm, 2-3 sd, 2-3 hq and 1 bas/dom? so if, god forbid, some1 stumbles upon a gametype they don´t like, they probably will play it anyway cuz they know that the next one is something they do like? (could show that "next map" message a little more often than right now so people will know)

this way those with a real life (the "notsogood´s") probably will like to play at the server despite the few occasional sd-maps and at the same time these few sd-maps keeps the "pro´s" (people who have, or has had, waaay to much time playing this game) happy when it´s not just nade and spray all night long.

just a thought..
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Post  |DH|R4ndom. Fri Oct 21, 2011 2:26 pm

i agree with fred and jeebus. yet, why can't we have one round DM?

it's a big challenge for pro's, because they have to be way more alert to what's happening around them. apart from that,I find the new rotation perfect. would attract more players! good job! Smile
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Post  Fredster74 Fri Oct 21, 2011 4:14 pm

T-T-TOSTIE >_< wrote: dont add custom maps cus there are always people who will get out of the map etc and ruin it for the rest when there's no admin on. also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ. Doesnt seem fairly divided. and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.

Yeah glitching never happens on regular maps! Im not against a varied rotation I merly pointed out that skill maybe isn't the foundation of DH and the server. 3 things could and maybe should be done here:
1. A poll with all basic maps and custom as alternatives (multiple choice)
2. A poll with game type preference (multiple choice)
3. Most important - invite players on server to come here an vote. Around 20% is DH forum active)

And of course I don't mean Invi should wait with new rota. It's fine as it is but inviting to influense rot is a good way to get more reg players here.

cheers // F
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Post  riseandfall Sun Nov 20, 2011 4:09 pm

what a hell is going with that rotation????sicily-harbor-carentan-sicily come on admins Rant
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rotation - Page 2 Empty something changes hope

Post  riseandfall Tue Nov 29, 2011 8:11 pm

hope that Foy and arnhem off and but like powcamp and amfreville there Very Happy
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Post  3Bsalam ; ) Tue Nov 29, 2011 11:16 pm

i have never played BAS Smile xD and that re and idk them Very Happy
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rotation - Page 2 Empty when?

Post  riseandfall Mon Dec 05, 2011 9:06 pm

when we get new maps on rotation?get that Foy,Berlin,cassino and arnhem off.But there like powcamp,neuville,railyard and depot in.those maps have always been favorit to people.
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Post  xRay Mon Dec 05, 2011 11:05 pm

agreeing with rise Smile)

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