rotation
+15
|DH|R4ndom.
xRay
Jackyll
XaviHernandez
Fredster74
Tijger<3
~Invisible
Weeds
|DH|Hylje
Chippie
T-T-TOSTIE >_<
#green___
3Bsalam ; )
Christina_Cox
Six Six Six'er
19 posters
:: Gaming :: Suggestion Box
Page 2 of 2
Page 2 of 2 • 1, 2
Re: rotation
not enough HQ and S&D):
maps look fine tho
maps look fine tho
T-T-TOSTIE >_<- Posts : 479
Join date : 2011-05-17
Age : 29
Location : Hoorn,Noord-Holland,Netherlands
Re: rotation
well...who knows the correct setting for bas?
this is what ive got idk if its correct
// gametype bas (Base Assault)
set scr_bas_scorelimit "3"
set scr_bas_timelimit "15"
set scr_bas_roundlimit "4"
set scr_bas_roundlength "5"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "20"
set scr_bas_endrounddelay "20"
set scr_bas_clearscoreeachround "0"
this is what ive got idk if its correct
// gametype bas (Base Assault)
set scr_bas_scorelimit "3"
set scr_bas_timelimit "15"
set scr_bas_roundlimit "4"
set scr_bas_roundlength "5"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "20"
set scr_bas_endrounddelay "20"
set scr_bas_clearscoreeachround "0"
~Invisible- |DH|Co~clan Leaders~
- Posts : 1276
Join date : 2010-11-04
Re: rotation
// gametype bas (Base Assault)
set scr_bas_scorelimit "points" //max team points until next map starts
set scr_bas_timelimit "minutes" // time until next map starts
set scr_bas_roundlimit "rounds" // rounds to play until next map starts
set scr_bas_roundlength "minutes" // time of each round
set scr_bas_respawn_wave_time "sec" // time before respawning (counts from the first killed player)
set scr_bas_startrounddelay "sec" // time until round starts when each time has one player
set scr_bas_endrounddelay "sec" // time in the end of a round before next round starts
set scr_bas_clearscoreeachround "1/ 0" // 0 - kills and arty of each player will stay even the next round
1 - set back to zero
so its up to u how to set this parts. i think we should try it first and change it later when its to much or less or whatever
Jackyll- |DH|Clan Administrators~
- Posts : 1116
Join date : 2011-04-22
Age : 35
Location : Germany
Re: rotation
Jackyll wrote:
// gametype bas (Base Assault)
set scr_bas_scorelimit "points" //max team points until next map starts
set scr_bas_timelimit "minutes" // time until next map starts
set scr_bas_roundlimit "rounds" // rounds to play until next map starts
set scr_bas_roundlength "minutes" // time of each round
set scr_bas_respawn_wave_time "sec" // time before respawning (counts from the first killed player)
set scr_bas_startrounddelay "sec" // time until round starts when each time has one player
set scr_bas_endrounddelay "sec" // time in the end of a round before next round starts
set scr_bas_clearscoreeachround "1/ 0" // 0 - kills and arty of each player will stay even the next round
1 - set back to zero
so its up to u how to set this parts. i think we should try it first and change it later when its to much or less or whatever
thanks jack ^^ i think i got the correct setting now from cb..xd
// gametype bas (Base Assault)
set scr_bas_scorelimit "0"
set scr_bas_timelimit "25"
set scr_bas_roundlimit "1"
set scr_bas_roundlength "20"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "10"
set scr_bas_endrounddelay "10"
set scr_bas_clearscoreeachround "0"
~Invisible- |DH|Co~clan Leaders~
- Posts : 1276
Join date : 2010-11-04
maps and gametypes
At bas you should make the roundlenght and timelimt higher, like 20 for rl and 30 or even 40 for tl. Its not bad
when 1 round takes long.
And i agree with tosti, pls less tdm and more hq S&D or even ctf. I know that most lets say "less experienced players"
like tdm but i noticed most more experienced players are getting bored with tdm and we need to keep them happy to
because they are more likely to play more.
Also I would like to play custum maps like psyclown (cyclope) mentioned. Just toss in a few sometimes and see if people like them. Bazolles was nice much players stayed.
Finally, maybe it would be nice if every clan member could choose 1 map with a gametype for the rotation.
Six out
when 1 round takes long.
And i agree with tosti, pls less tdm and more hq S&D or even ctf. I know that most lets say "less experienced players"
like tdm but i noticed most more experienced players are getting bored with tdm and we need to keep them happy to
because they are more likely to play more.
Also I would like to play custum maps like psyclown (cyclope) mentioned. Just toss in a few sometimes and see if people like them. Bazolles was nice much players stayed.
Finally, maybe it would be nice if every clan member could choose 1 map with a gametype for the rotation.
Six out
Re: rotation
Yeah let us all choose 1 map a member..
But BAS ? are you serious ???? thats the lowest skilled gametype everr
But BAS ? are you serious ???? thats the lowest skilled gametype everr
Ryu- Posts : 144
Join date : 2011-05-31
Re: rotation
Skill - how about fun U pros could always use your skills in scrims. I for one dont like getting killed after 3 sec and then waiting for 45 sec to respawn. Sneaking around and playing strategic isnt my idea of fun - I do that all day at work . I love the mayhem of TDM (and often CTF) as it lets me empty a stressed mind and just play by instinct.
As I said before I´d love one custom map in the regular rotation.
Cheers // F
As I said before I´d love one custom map in the regular rotation.
Cheers // F
Re: rotation
Fredster74 wrote:Skill - how about fun U pros could always use your skills in scrims. I for one dont like getting killed after 3 sec and then waiting for 45 sec to respawn. Sneaking around and playing strategic isnt my idea of fun - I do that all day at work . I love the mayhem of TDM (and often CTF) as it lets me empty a stressed mind and just play by instinct.
As I said before I´d love one custom map in the regular rotation.
Cheers // F
please dont add custom maps cus there are always people who will get out of the map etc and ruin it for the rest when there's no admin on.
also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ.
doesnt seem fairly divided.
and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.
T-T-TOSTIE >_<- Posts : 479
Join date : 2011-05-17
Age : 29
Location : Hoorn,Noord-Holland,Netherlands
Re: rotation
T-T-TOSTIE >_< wrote:
also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ.
doesnt seem fairly divided.
and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.
a bit true yes.. what if we had, let´s say, 17 maps. 5 ctf, 5 tdm, 2-3 sd, 2-3 hq and 1 bas/dom? so if, god forbid, some1 stumbles upon a gametype they don´t like, they probably will play it anyway cuz they know that the next one is something they do like? (could show that "next map" message a little more often than right now so people will know)
this way those with a real life (the "notsogood´s") probably will like to play at the server despite the few occasional sd-maps and at the same time these few sd-maps keeps the "pro´s" (people who have, or has had, waaay to much time playing this game) happy when it´s not just nade and spray all night long.
just a thought..
master_jeebus- Posts : 842
Join date : 2011-09-03
Age : 44
Location : Finland
Re: rotation
i agree with fred and jeebus. yet, why can't we have one round DM?
it's a big challenge for pro's, because they have to be way more alert to what's happening around them. apart from that,I find the new rotation perfect. would attract more players! good job!
it's a big challenge for pro's, because they have to be way more alert to what's happening around them. apart from that,I find the new rotation perfect. would attract more players! good job!
|DH|R4ndom.- Posts : 703
Join date : 2011-10-16
Age : 28
Location : Maastricht,The Netherlands.
Re: rotation
T-T-TOSTIE >_< wrote: dont add custom maps cus there are always people who will get out of the map etc and ruin it for the rest when there's no admin on. also, we need to forfill the wishes of the ''notsogood'' and the ''pro's''.
there are like 10-15 CTF/TDM maps, and just 1 SD and no HQ. Doesnt seem fairly divided. and no, im not asking for 10 SD maps, but 5 SD+HQ maps, so just 5. seems fair to me.
Yeah glitching never happens on regular maps! Im not against a varied rotation I merly pointed out that skill maybe isn't the foundation of DH and the server. 3 things could and maybe should be done here:
1. A poll with all basic maps and custom as alternatives (multiple choice)
2. A poll with game type preference (multiple choice)
3. Most important - invite players on server to come here an vote. Around 20% is DH forum active)
And of course I don't mean Invi should wait with new rota. It's fine as it is but inviting to influense rot is a good way to get more reg players here.
// F
Re: rotation
i have never played BAS xD and that re and idk them
3Bsalam ; )- |DH|Clan Administrators~
- Posts : 759
Join date : 2010-11-29
Age : 30
Location : Egypt
when?
when we get new maps on rotation?get that Foy,Berlin,cassino and arnhem off.But there like powcamp,neuville,railyard and depot in.those maps have always been favorit to people.
Page 2 of 2 • 1, 2
:: Gaming :: Suggestion Box
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|