Servers
4 posters
Servers
We have 4 servers! I think we should have it set like this if its possible:
1: Noob server without teamkill. Should be in the title (not Noob server, Just Team kill off)
2: Normal Tactical Operations
3: Sustained Combat
4: War server or Coop server where we can meet and train or just have fun!
What u guys think?
1: Noob server without teamkill. Should be in the title (not Noob server, Just Team kill off)
2: Normal Tactical Operations
3: Sustained Combat
4: War server or Coop server where we can meet and train or just have fun!
What u guys think?
Re: Servers
Agree, but +1 Tactical Operation
ReVenGer- |DH|Clan Administrators~
- Posts : 400
Join date : 2013-02-13
Location : Germany
Re: Servers
just make a 5th server for war so we can keep the 4 as a public server and the 3 of them is FF off 1 with FF on...
Re: Servers
One Server Down?
ReVenGer- |DH|Clan Administrators~
- Posts : 400
Join date : 2013-02-13
Location : Germany
Re: Servers
Just having a problem with FF off..it crashing the server so i turn it ON again!ReVenGer wrote:One Server Down?
Re: Servers
Thats why i said, try it first on one server.
ReVenGer- |DH|Clan Administrators~
- Posts : 400
Join date : 2013-02-13
Location : Germany
Re: Servers
We need to fix our servers or they are always empty.
1. Tactical Operations, 24 players and 7 win (maybe some custom maps)
2. Sustained Combat, 32 players and 5 win (maybe some custom maps)
3. Only Firefight game mode, 24 players and 10 win (maybe Flashpoint game mode too, after the update.)
4. Maybe Vandetta for 16 players or Occupy for 32 players. We need to wait that update.
5. Coop server
6. War server
(I don't know are they publish all these new game modes now)
New game modes:
Vendetta: Each team has one VIP that they must escort to an extraction point at an equal distance from the spawns. There is only one point, and the game is over if one of the VIP's dies. Only the VIP's can capture and block extraction points.
Occupy: Each team must fight for one point at an equal distance from the spawns. Capturing does not give either team waves, but instead does not negate waves of the team holding the objective. The game ends when one teams reinforcements are depleted, or the time runs out. Whichever team is holding the point when the time runs out, wins.
Flashpoint: There are 3 objectives, A, b, and C. Each team must defend their cache (A or B depending on team), destroy the enemies cache, and capture C. It is basically firefight, but with two of the points being replaced with caches.
1. Tactical Operations, 24 players and 7 win (maybe some custom maps)
2. Sustained Combat, 32 players and 5 win (maybe some custom maps)
3. Only Firefight game mode, 24 players and 10 win (maybe Flashpoint game mode too, after the update.)
4. Maybe Vandetta for 16 players or Occupy for 32 players. We need to wait that update.
5. Coop server
6. War server
(I don't know are they publish all these new game modes now)
New game modes:
Vendetta: Each team has one VIP that they must escort to an extraction point at an equal distance from the spawns. There is only one point, and the game is over if one of the VIP's dies. Only the VIP's can capture and block extraction points.
Occupy: Each team must fight for one point at an equal distance from the spawns. Capturing does not give either team waves, but instead does not negate waves of the team holding the objective. The game ends when one teams reinforcements are depleted, or the time runs out. Whichever team is holding the point when the time runs out, wins.
Flashpoint: There are 3 objectives, A, b, and C. Each team must defend their cache (A or B depending on team), destroy the enemies cache, and capture C. It is basically firefight, but with two of the points being replaced with caches.
$iev@ri- |DH|Server Administrator~
- Posts : 387
Join date : 2012-08-15
Location : Finland
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